Hold Non-Evil
(Enchantment/Charm)

Range:  120 yards
Components:  V, S
Duration:  1 turn
Casting Time:  2 rounds
Area of Effect:  Special
Saving Throw:  Special

When a wizard cast a hold non-evil spell, he causes a paralysis upon one or more creatures of non-evil alignment. The number of creatures that can be affected is a function of Hit Dice or level. The spell affects 1d4 HD plus one Hit Die per level of the caster. A maximum of 14 HD can be affected. Creatures with the least Hit Dice are affected first.
This spell can be memorised only once per week, but the number of times that it is cast affects the saving throw allowed. The first and second time that the spell is cast, the creatures don't make any saving throw. After that, look the table:

		Creature
	Number of	Saving Throw
	Times Cast	Modifier
	3	+1
	4	+2
	5	+4
	6	+5
	7	+7
	8	+8
	9	+9
	10	+10

The spell can be cast 10 times before re-memorising it. The wizard can re-memorise the spell to avoid the modifier in the saving throw, but he need twice time to do it. This spell was created by a lawful good wizard, who wanted to avoid fighting non-evil persona.

